Saturday 23 June 2012

Stud Finder

originally have to create a custom computer mouse, however, we were able to make a stud finder for this task. Of course we have to make something with organic shape to show the use of surface included:
this is the original stud finder that i did for our studio porject.
The Stud finder has a curve shape, basic colour, and simple interface deisgn and was built using the same method of modelling the computer house. To make a different version with the original style, i decide to change the colour of it:
the stud finder include 3 main parts: upper housing, lower housing ansd the marking board which all connected by screws.
the way i created the stud finder was simailar to the way i made the computer mouse using surface commands:
this is how my final stud finder master part look like
create the 1st lower surface by combine the bottom sketch of my stud finder shape with the projected curve that i want for the body
then create the surface loft for my lower housing
after that, i made another surface level so i can have a curve edge for my model
then adding guide curve
make another surface loft base on the second surface level, together with the guide curve
the next thing i do is to fill the top surface
using knit surface command to knit all the surfaces together and form a solid body
extrude surface where i want my parts to be seperate
this is how my parts look like when i seperate them from the paster part
after a bunch of extrude cut and box, i created the interface for my stud finder, also changed the appearance as well

and this is the marking board that i made which will connect to the lower housing of the stud finder
detail inside of the lower hosuing, showing how all the component fit into place bu the support of the ribs.
the whole look of my stud finder after putting the lights in. and im done!



Saturday 26 May 2012

Completed Mouse Model

All the part have been split into individual files.
however, the lower housing was in solid form when split so i have to use Delete face command to turn it into surface nad the thicken it agian to 1mm.
and then model up the internal details.....this was the hardest part to get all the detail right and fit together. so the way to do it is actually edit the part in the assembly.
parts inside the mouse...PCB, Scroll wheel and that USB cable..


mate all the part together to lockinto position.
trying with renders! change the appearance of the mouse component, (materials and colour). then i jsut play with the camera and tried to get a nive view of the mouse...

Split - Computer mouse

first step of the split is to create an extrude surface middle housing and the top housing, this aim to split the button cover and the middle housing of the mouse.

nest step was to trim the surface, however, it seems like i couldnt select the surface that i wanted to trimmed off for some reasons.
so then i relised that the middle housing and the top housing somehow not knit together, thats why i thought it could be the problem why i couldnt do the surface trim so then i knitted them together.
and it work!
my next step is to offset the upper surface by 2mm inward. this step is to generated the shape for the middle housing  part.

i turned off all other part so i can see clearly the offset surface.
create a sketch on top plane to generates the edge on the middle housing  for trimming



trimming the previous sketch out
offset the top surface to 2.oomm inward to create the middle housing

surface fill the middle housing base after surface fill the top-housing


work with the button cover part, i tried to put the projected curve. hoever, it wouldnt let me do it because it said there was an open/close profile. so i thoiught there was something wrong with the master part, go back and fix it nad turn out to ruin it, NICE!
with DAn's help ( awesome!) not even 1 minute, problem solved, as one of the line has to be constructive line, and it worked finally!

Tuesday 22 May 2012

Microsoft computer mouse modelling pt.2

top surface: create a sketch on front plane to be a constraint curves to fill the top surface.
i used the surface fill command to create the top surface, the top edge of the surface body to be the patch boundary and the sketch i created on the front plane in the pervious step to be the constraint curve and fill the top surface.
here is where i trim off the half bit of the top surface for the finger recesses and the scroll wheel 
after trimming the half left, i knitted the middle housing and the rear upper surface housing together.
i used surface fill command again too create the rear upper housing. there was another sketch that i make across the upper surface housing to control the centre height
next step was to make the scroll wheel part by create another sketch on the top plane by tracing from the top evaluation view photo.
and then again i used the surface trim command to trim off the scroll wheel part on the upper housing surface.

this sketch was create on a front plane to determined the lowest point of the usrface around the scroll wheel area.
then after that is to fill it using surface fill command again.

Assessment 2 - Microsoft Computer Mouse

Computer mouse modelling
adding evaluation photos for each view
sketch the base surface of the mouse first to create the lower housing.

surface loft: using both the base surface and the projected curve that create in the previous step, also adding some guide curves to make a better curve shape for the lower housing part.
 adding a planar surface for the bottom face.

 sketch a top surface of the mouse to create the second part of the mouse, which is the middle mousing

using the projected curve again to make the middle housing
second surface loft has been create by the first projected curve and second projected curve to be profiles and guild curves from both side of the mouse.